In Depth Review of Sorc Nerf/Buffs Imperial City-Murkmire (Suggested Changes/updates)


In Depth Review of Sorc Nerf/Buffs Imperial City-Murkmire (Suggested Changes/updates)

Tl:DL
1 sec cast times are weak because we take the dmg during the cast and don't actually get any use out of the defensive skill. If you want a cast time on dark deal and ward free our streak so that we may streak multiple times in succession to create space and this will be our main defensive skill and class identity.
Instead our skills are pinned down across the board.
curse is a 3.5 sec explosion timer
streak has a steep cost increase and delays on either end. terrible w/ elevation
frag lost 10% dmg empower dmg and stun with no debuffs or buffs attached to it.
ward went from 20-6 seconds and is now on the verge of a cast time.
surge lost it's healing
dark deal lost its immediate resource return and doesn't provide any benefits to our class sustain outside of that and after the murkmire change.
As I see it the class is heavily outdated and many of these changes were made in a time where the current sets/ability changes/additions weren't around but now that expedition/dmg through shields/defile/bleeds among many other class buffs and counters to sorc are updated and available. I would like to see some reworks to provide real versatility and fluid gameplay to mag sorcs.
This is what I propose. Doesn't have to be all
STREAK
Through block
remove delay
reduce cost increase
why?
Streak: major exp/gap closers (unique snares)/swift
morrowind sustain nerfs
WARD
major minor system
Harness returns 400 mag per piece of light armor 2k - 2.8k mag return after the ward dissipates in 6 seconds
minor protection on hard
wards: shieldbreaker/sloads/oblivion/knight slayer/shattering blows + double wammy of defile now since we need to spec more healing (soldiers anguish)
FRAG
Stun return
Dmg buff 20%
Applies major fracture
Frag: wings/roll/block/sb reflect/shimmer/cloak/nerfs
SURGE
uncap the heal amount
heal off dots
DARK DEAL
bashable but no halved resource return
OVERLOAD
Rework ultimate
3rd bar back
CURSE
pulse every 1 sec + proc blood passive

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